3D and spatial video
Side by side, over/under, VR180 3D, Canon dual fisheye and Apple spatial video.
VR Converter Studio reads and writes 3D in every projection.
3D sources
- Side by Side and Over / Under: set the layout in Stereo. Use Eye order when the right eye comes first, as in dual fisheye cameras.
- Apple spatial video from iPhone and Apple Vision Pro (MV-HEVC): both eyes are read and shown side by side. The recorded field of view and lens distance are kept.
- Canon Dual Fisheye: choose the preset in the Inspector, then click Detect Fisheye Circle.
- To make a 2D version, set the output to mono and choose the eye to keep in Mono eye.
3D output
Choose Side by Side or Over / Under in Stereo Layout. Each eye keeps its native shape, for example 1:1 for VR180 and 2:1 for 360. Eyes never bleed into each other at the seam.
VR180 for headsets and YouTube
Use the VR180 3D delivery preset. The file declares 180° limits for YouTube and VR players (Google Spherical Video) and, on macOS 15 or later, the Apple projected media metadata read by Apple Vision Pro.
Apple spatial video (MV-HEVC)
Choose MV-HEVC 3D 8-bit or 10-bit in the Spatial 3D (Apple) codec section, or the Apple Spatial Video or Vision Pro VR180 preset. Each eye is written as its own layer, with field of view and lens distance for flat video. The hardware encoder accepts up to 4096 × 4096 pixels per eye.
Players need metadata to show 3D correctly. Leave VR Metadata on Auto.